Describe what you need or upload a photo. SynervyAssets builds a clean, coloured 3D model with lighter versions and a quality check, ready for your game or website.
No modelling skills needed.
Type a sentence like “a wooden fantasy chest” or drop in a photo of the thing you want.
SynervyAssets creates the shape and colours, cleans the mesh and prepares it for real-time use.
Get a GLB that opens in Blender, Unity, Unreal, Godot, three.js and the web.
Not just a shape: a model that is ready to use.
Write what you need in plain words. A fresh reference image is made for you first, then turned into a model.
Upload a picture of an object and get a textured 3D version of it.
Lighter versions (LODs), collision shapes and clean surfaces, prepared automatically.
Every model gets a score for shape, materials, surfaces and efficiency, with notes if something looks off.
Pick Draft for quick ideas up to Ultra for the finest mesh. Same prompt, more detail.
Everything you make is saved, previewed and versioned, ready to download again.
Crates, weapons, furniture and scenery with lighter versions for performance.
Light models that load fast in the browser for shops and showcases.
Try twenty ideas before lunch and keep the best one.
Start from a concept image and get a model to refine.
Start with a quick draft, then rebuild the one you like at a higher level. Finer levels use a denser mesh and take a little longer.
Everything in the app is available over a simple REST API. Choose a pipeline, a quality level and the outputs you want; we handle the rest. Webhooks tell you when it is done.
curl -X POST https://your-host/v1/assets -H "Authorization: Bearer $TOKEN" -H "Idempotency-Key: $(uuidgen)" -H "Content-Type: application/json" -d '{
"input": { "type": "text", "prompt": "a wooden fantasy chest" },
"pipeline": "ai_asset_v1",
"quality": "high",
"outputs": { "glb": true }
}A GLB file with colours, lighter versions, collision data and a preview picture, plus an automatic quality score.
GLB is supported by Blender, Unity, Unreal, Godot, three.js, Babylon.js and most 3D software and web viewers.
Usually a few minutes. Higher detail levels take longer because the mesh is finer. You can leave the page and come back; your model will be in the Library.
No. You choose what the asset is for and how much detail you want, and SynervyAssets picks the right method.
Yes. Everything in the app is available through a simple REST API with webhooks, so you can plug 3D generation into your own pipeline.